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AI Insights · Timothy · January 2023

Top 5 Basketball Games in the US Q4 2022: Unified Platform Performance

Discover the performance trends of the top 5 basketball games in the US during Q4 2022, including weekly downloads, revenue, and active users.

Top 5 Basketball Games in the US Q4 2022: Unified Platform Performance

In Q4 2022, the top 5 basketball games on a unified platform in the United States showed varied performance trends in terms of weekly downloads, revenue, and active users. Data from Sensor Tower reveals key insights into the performance of these popular apps.

Basket Battle by SUPERSONIC STUDIOS LTD saw a significant drop in weekly downloads from 270.5K at the beginning of the quarter to around 33.6K in the week of October 24. However, a resurgence was observed towards the end of December, with downloads climbing back to approximately 108.5K. The app's weekly revenue declined from $435 in late September to $70 in mid-December, before slightly increasing to $125 in the last week of December. Active users fluctuated, starting at 1.1M and dipping to around 704K in early December, but rebounded to 835.9K by the end of the quarter.

NBA 2K Mobile Basketball Game from 2K maintained a relatively stable performance. Weekly revenue ranged from $169K to $282.4K, peaking in the final week of December. Downloads showed a steady increase, reaching 92.4K in the last week of December, up from around 59.2K in late September. Active users exhibited a growth trend, starting at 275.3K and finishing the quarter at 318.1K.

Basketball Arena - Sports Game by MASOMO LIMITED experienced growth in both downloads and active users. Weekly downloads rose from 31.5K to 57.2K between late September and late December. Revenue also saw an upward trend, with notable peaks of $18.3K in late November and $16.9K in the week of December 19. Active users increased from 111K at the start of the quarter to about 149.9K by the end of December.

NBA LIVE Mobile Basketball from Electronic Arts showed diverse trends. Weekly revenue fluctuated, peaking at $47.7K in early November and ending at $49.2K in the last week of December. Downloads ranged from 27K to 48.9K, with a notable peak in late November. Active users varied as well, starting at 902.4K and peaking at 980.7K before settling at 848.4K by the end of the quarter.

Basketball Stars™: Multiplayer by Miniclip.com also showed interesting trends. Weekly downloads increased from 25.2K to 43.1K, with a peak of 46.8K in late November. Revenue saw a steady rise, with significant peaks of $32.2K in early November and $26.1K in mid-December. Active users started at 169.8K and rose to 195.3K by the end of December, with a peak of 196.6K in the week of December 19.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023